Australian Curriculum Technology resources

Encourage your students to learn about technology with these ready-to-use resources that cover Design and Technologies and Digital Technology. This collection includes interactive resources such as presentations, posters, games, and activities.

Teach Emotions Using Coding to Pre or Early Readers
Description
It might sound ridiculous to teach coding to children who aren't even reading yet, or who are just starting to read. Well, expecting them to program a whole new application would be. Coding is the most useful in education when its used to enhance curriculum and inquiry based learning. It's a fantastic tool to make thinking visible! In this lesson, you'll learn how to teach your pre-reader or early reader to better understand emotions and empathy using the free coding app called ScratchJr. This lesson plan includes step-by-step instructions including an introductory thinking routine and reflection activity. Click here for the filmed lesson. Visit https://patreon.com/homecode to request lessons.

Boom Cards: Coding (Circus Theme)
Description
Visit our Boom Store to view more of our custom-made resources! You will purchase this product through this site, but you will receive a PDF with a LINK to redeem your Boom Card! In this deck, we use "coding" to help the circus continue! Follow basic instructions, drag and drop according to the instructions and enjoy!

Coding Vocabulary Posters
Description
Coding vocabulary posters – with QR code video links. These posters are perfect for brightening up your tech lab or classroom walls with 8 coding related words & definitions. Each poster has a QR code, which when scanned with a QR code enabled device will link to a YouTube video by Scratch Garden – Each video/song explains the definition in a fun, kid friendly way. Teacher Zone


Teach Advertising Using Coding (12-15 Year Olds)
Description
Our children are surrounded by companies trying to persuade them. This is why persuasive techniques have become more important in high school education. Our children need to be able to not only identify adverts, but be critical of what they are saying. It my several persuasive communication courses we examined how significantly less we are influenced when we realise someone or something is trying to persuade us.
In this lesson you are given step-by-step instructions (for teachers and children) to code an interactive advertisement. There are also several thinking activities for introducing the topic and reflecting at the end. There is a tutorial video that can be found here: https://youtu.be/Y0u5T1ZwM84
Design A Pair Of Space Age Trainers (9-13 years)
Description
Design A Pair Of Space Age Trainers (Essential Creative Writing Practice) (9-13 years) Review some of the ordinary products for school - the design, value for money, their durability. Use your imagination as you journey into the word of fantasy and design a pair of space age trainers. Now, write about them for your school magazine. An essential series of themed prompts to help children aged 9-12 years to practise their creative writing skills. The packs include an outline to help the child plan his or her own story, article, letter or play script and examples to build on, using harder more challenging vocabulary to stretch more able pupils. A work pack taken from the Creative Writing Tutor Series. 5 pages

Project Based Learning: If I Built A House
Description
A 5 part, 10-hour lesson series that integrate Mathematics, English Language Arts, Geography, Creative Arts and Technology. In these lessons, learners are guided through the process of planning their dream house and ultimately building a part of it in a 3D model. The series incorporates auditory, visual and kinesthetic learning opportunities so that there is something that will appeal to all learners. Along with the lesson resources are suggestions for teaching, additional online resources and ideas for extension. Learners will be actively engaged in these fun lessons that appeal to every child's sense of fantasy while learning valuable skills such as writing descriptive essays, planning, building 3D models and working with scale. While these lessons are aimed at a Grade 5 level, they could very easily be adapted for a Grade 4 - 6 level. A video of the story on which these lessons are based can be found here: https://www.youtube.com/watch?v=ic1Y_mJlAlQ

Technological Process - a brief pictorial description
Description
The design process/cycle is described with pictures of LEGO© mini-figures involved in designing a wheelchair ramp. It is relevant for grades 7 - 9 and is a presentation of concepts. The Content includes an HTML5 presentation which will run in any browser. It is very much like a slideshow with controls. It also works on any platform. See the readme.txt file included. It is very straightforward. If the folder is saved on your pc or mobile device it should work fine without an internet connection. The same presentation is included as a pdf document as an alternative.

Technology Design Portfolio - Senior Phase
Description
A technology portfolio that covers the IDMEC process (Investigate, Design, Make, Evaluate and Communicate). Compatible with most Technology and design projects for the senior phase CAPS - grade 7-9. May also be used for younger learners for Natural Sciences and technology. Foxy's Remedial

Computing Basics
Description
A 20 plus page document which can be used for the very first lesson/week of the year. Contains information, pictures, diagrams, links to suitable videos (with transcripts), tasks - Self-study and formative assessment: Topics include a brief history of computing and an introduction to the internal structure of the computer, updated for 2022. Olive Leigh