Australian Curriculum Technology resources
Encourage your students to learn about technology with these ready-to-use resources that cover Design and Technologies and Digital Technology. This collection includes interactive resources such as presentations, posters, games, and activities.
Teach Emotions Using Coding to Pre or Early Readers
Description
It might sound ridiculous to teach coding to children who aren't even reading yet, or who are just starting to read. Well, expecting them to program a whole new application would be. Coding is the most useful in education when its used to enhance curriculum and inquiry based learning. It's a fantastic tool to make thinking visible! In this lesson, you'll learn how to teach your pre-reader or early reader to better understand emotions and empathy using the free coding app called ScratchJr. This lesson plan includes step-by-step instructions including an introductory thinking routine and reflection activity. Click here for the filmed lesson. Visit https://patreon.com/homecode to request lessons.
Boom Cards: Coding (Circus Theme)
Description
Visit our Boom Store to view more of our custom-made resources! You will purchase this product through this site, but you will receive a PDF with a LINK to redeem your Boom Card! In this deck, we use "coding" to help the circus continue! Follow basic instructions, drag and drop according to the instructions and enjoy!
Unplugged Coding Games and Activities eBook
Description
Learning coding skills have shown to be an amazing tool for learning essential 21st Century Skills. In these games and activities you can establish a base understanding of algorithms, events, loops, functions, variables and conditionals.
Teach Advertising Using Coding (12-15 Year Olds)
Description
Our children are surrounded by companies trying to persuade them. This is why persuasive techniques have become more important in high school education. Our children need to be able to not only identify adverts, but be critical of what they are saying. It my several persuasive communication courses we examined how significantly less we are influenced when we realise someone or something is trying to persuade us.
In this lesson you are given step-by-step instructions (for teachers and children) to code an interactive advertisement. There are also several thinking activities for introducing the topic and reflecting at the end. There is a tutorial video that can be found here: https://youtu.be/Y0u5T1ZwM84Technology Design Portfolio - Senior Phase
Description
A technology portfolio that covers the IDMEC process (Investigate, Design, Make, Evaluate and Communicate). Compatible with most Technology and design projects for the senior phase CAPS - grade 7-9. May also be used for younger learners for Natural Sciences and technology. Foxy's Remedial